Just feed the images for different eyes to those different displays, and you get 3D view. Two separate pictures have been used also on some virtual reality data glasses or helmets with two displays. You can use two normal cameras and two photographs to generate 3D view, just make sure that viewing conditions are such that one eye sees only one picture. There are many applications where binocular vision can be used to make 3D view. 3D can offer some amazing results, but has been plagued with various problems (each different 3D technology has their own limitations). Glasses-free will be the future of 3D technology, but for many years to come 3D glasses will be the mainstream way to view 3D because limitations of glass-free 3D technologies (usually require a specific viewing point to see the 3D image properly). When you want to produce 3D pictures/movies/TV you need to first shoot those two pictures like your eye sees them and then present them to your eyes. The brain then puts the two pictures together to form one 3D image that has depth to it. Since your eyes are about five to seven centimeters (two to three inches) apart, they see the same view from slightly different angles. This is done in the real world by your eyes being spaced apart so each eye has its own slightly different view. In order to see things in 3D each eye must see a slightly different picture.
#VIDEO VIEWER GLASSES PC#
Mainstream TV, PC monitor, smartphone and games console makers have been jumping on the 3D bandwagon with the home to make money with it. 3D is is being pushed by display and film makers. Check the gallery below and video after the break, in plain old 2D, of course.Nowadays it is hard to hide from three-dimensional (3D) display technology. The company expects panels with its technology to start shipping sometime this year with comparable prices to other glasses-free 3D tech, but until it actually happens, don't hold your breath.
#VIDEO VIEWER GLASSES TV#
Though Stream TV has created some neat technology, we've heard this entire song and dance before - a few times - and have yet to see products actually arrive in any volume to the marketplace. As far as the real-time encoded live TV content, the resolution looked fine but the stereoscopic illusion was a little, well, flat - as if layers of 2D objects were placed at varying distances. All the content we viewed was HD that had been converted to 4k, unfortunately, so we couldn't judge how higher resolution, glasses-free 3D images would look at that res. It does trump passive tech in one area though, as there's no drop in the screen's brightness that normally happens when you don specs. The stereoscopic level (which can be adjusted) also seemed decent even if you move around the room, though still not nearly as good as passive or active 3D with glasses.
#VIDEO VIEWER GLASSES SOFTWARE#
The 3D viewing experience seems better than previous iterations to our eyes, and Stream TV explained that the improved resolution was due to the company's software filling in pixels on standard HD content to make up the deficit to 4k. This year, it added all-new algorithms that can handle native UHDTV content or up-res HD to 4k, both in non-realtime for quality, or realtime to convert standard 2D TV to 3D on-the-fly. It has a proprietary system for encoding 2D and 3D video using occlusion, which is delivered to standard panels that have been retrofitted with its optical glass sandwich to bring the spec-less 3D illusion to viewers. Hopefully that won't happen this time, now that the company has paired with OEM panel-makers Pegatron and Hisense, and is now showing off its technology in UltraHD 4k. It wouldn't be CES without Stream TV showing off more interesting glasses-free 3D technology and then launching, um, nothing into the wide market.